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- > > Another nice thing could be to have a window with the different objects you can insert
- > > and let the user drag the object to the place he wants it, like in Interface for instance.
- >
- > Hm, yea, hadn't thought of that.... the different THINGS all look pretty much the same
- > though (circles), and VERTEX's are just little crosses, and LINES are just, um, lines....
-
- Well, well, I can't see why we can't do it like we want. Why not make small colour icons
- for the things that you can drag around. Differnet icons for different things, or atleast
- differnet colours on the circles. I have done a program there you can drag around resource
- objects. Nice.
-
- You could still make the program work like a paint packace there you have a window with
- the differnet tools (lines, things, vertex's in this case). When you select line (just
- like drawing a line in the paint package) you just draw the line and when you select a
- thing you just click where you want it or drag it from a things window... I guess you
- can do it in 100 differnet ways. :-)
-
- > > Have you solved the problem with selection and moving of things/lines in the edit window?
- >
- > Selection is mouse click, which I think works. Moving is 'toggle dragmode' which is 'D' on
- > the keyboard. I will eventually do it using click-drag stuff, but as that is an area of GEM
- > I haven't done before its probably best to leave that until it works a little more...
-
- As I said I have done something that does this. I can mail it to you (I should have done it
- ages ago anyway, you know what I'm talking about :-).
-
- > > > The strange thing is, I didn't think I'd changed anything in that part of the
- > > > code... but I expect I've just forgotten...
- > >
- > > Did it crash in GEM-DEU or DEU (on the PC)?
- >
- > PC DEU (modified to work with shareware Doom). interestingly, load/save work in GEM-DEU! (just
- > no edit facilities...)
-
- :-) So GEM-DEU is already better! But does the level work in Doom or does it only work in
- GEM-DEU?
-
- > > > when I say a tad, I mean a few more late nights... :)
- > >
- > > Nha, that's nothing. Look at Doug. He codes 23 houres a day and eat for 40 minutes and does
- > > the rest in 20. :-)
- >
- > I might do that on Wednesday... :)
-
- That's the spirit!
-
- > Why not eat while coding? :)
-
- Hmm... I didn't thought abut that. :-)
-
- > > > No, its a good distraction from my last exam... (tommorrow)
- > >
- > > Hehee... those days are over for me (atleast I hope they are...)! :-))
- >
- > I actually dont mind exams - I seem to get more WWW pages written, and more stuff coded
- > during exam periods than at any other time of year. :-)
-
- Yes, you are probably right.
-
- > > > > I have another idea concerning the level. Maybe we could have a room with all demo
- > > > > crews logos on the walls and maybe some logos for the companies (but they have to pay
- > > > > for it! :-).
- >
- > > Well, I think we atleast could do something to make it a little special for NAS. Atleast
- > > a texture with Nas'96 on it. We could make a special level for each show Bad Mood will
- > > be at in the future. :-)
- >
- > Yep! :)
- >
- > What about the UK shows? Birmingham and London in September... :)
-
- Why not? Only someone show Bad Mood there. We could have the same level for all shows and
- add the different shows as textures. Then you can see on which showes Bad Mood have been
- demonstrated. :-) Like then people put stickers on their cars when they have been in different
- countries/cities. :-)
-
- //Magnus Kollberg
-
-